The entertainment robots market is estimated to be valued at US$3.12 Bn in 2023 and is expected to exhibit a CAGR of 24% over the forecast period 2023 to 2030, as highlighted in a new report published by Coherent Market Insights.
Market Overview:
The entertainment robots market includes various products such as robot toys, educational robots, and robotic companion pets. Robot toys are advanced electronic toys that are mostly used for indoor entertainment purposes. They mimic human or animal behaviors and actions. Educational robots teach STEM subjects such as science, technology, engineering, and mathematics. Robotic companion pets are used as emotional support and entertainment. They interact with humans, identify objects, respond to touch, and show affection. They are widely adopted by families, schools, and nursing homes.
Market Dynamics:
The growth of the global entertainment robots market is majorly driven by the increasing demand for social entertainment robots. Social robots are intended for companionship, help, health assistance, and education. They can interact with people, understand speech, and display emotions. Rapid technological advancements have enabled them to provide therapeutic benefits to elderly people and those living alone. Furthermore, entertainment robots help children learn important skills such as problem-solving, communication, collaboration, and technology literacy. This encourages the adoption of educational robots globally. However, the high initial costs associated with entertainment robots hinders the market growth.
SWOT Analysis
Strength: Entertainment robots offers immersive experiences to users such as virtual reality games and interactive content. They enrich learning and development through edutainment especially for children. Their human-like design and AI capabilities make interaction seamless.
Weakness: High costs of advanced entertainment robots limits mass adoption. Technical glitches and reliability issues can frustrate users. Battery back-up is still a challenge for extended runtime.
Opportunity: The Animation, VFX and games industry is growing exponentially creating demand for such robots. Their application in elderly care, special education, retail and tourism point new revenue avenues. 5G revolution would enhance experience through cloud connectivity.
Threats: Bugs, injuries from untested features remain risks without strict compliance. Alternative virtual reality and AI assistants threaten to replace physical robots. Short product life-cycle demands frequent upgrades that spike costs.
Key Takeaways
The global Entertainment Robots market is expected to witness high growth, exhibiting CAGR of 24% over the forecast period, due to increasing investments in AI and robotics by tech giants.
Regional analysis
North America is expected to dominate the global market over the forecast period. Asia Pacific exhibits the fastest growth owing to rising disposable incomes, expanding retail and gaming sectors in major countries like China and India.
Key players
Key players operating in the Entertainment Robots market are Hasbro, Mattel, Lego, WowWee, Sphero, Bluefrog Robotics, Aldebaran, Robotis, Modular Robotics, Robobuilder, Abyss Creations, and Toshiba Machines. Hasbro and Mattel have led the consumer robotics segment for decades through their toys and games. New players are investing in companion robots leveraging AI.
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